A Game About Feeding A Black Hole

A short, addictive idle sim where devouring asteroids, planets, and stars grows your black hole into a cosmic spectacle.

Recomendaciones Score 8.3 pc idlesimulationcosmiccasual
Image for A Game About Feeding A Black Hole
Recomendaciones Score 8.3 out of 10

Quick facts

Platforms
pc
Genre
idle, simulation, cosmic, casual
Price
standard
Playtime
short
Difficulty
Very easy to start, with light optimization tucked into a simple idle loop
Modes
Solo idle simulation

Best for

  • Players who want fast visual payoff in very short sessions
  • Anyone looking for a low-pressure after-work game with strong progress feedback
  • People who enjoy incremental loops but do not want a huge long-term commitment

Skip if

  • Players who need deep management systems or a story-first structure
  • Anyone who dislikes idle design or short-form progression
  • People wanting a long handcrafted adventure instead of a compact spectacle loop

Watch trailer

A quick video reference before deciding whether this fits your taste.

A Game About Feeding A Black Hole is a short, addictive idle game where consuming celestial bodies turns you into the ultimate cosmic force.

Why It Stands Out

  • Transforms cosmic destruction into a compact idle loop: every asteroid, planet, and star feeds visible growth.
  • Immediate visual and emotional feedback makes even tiny gains feel meaningful; power escalates in minutes.
  • Light strategy plus incremental upgrades keep engagement high without pressure or overload.

Gameplay

  • Idle cosmic growth. Feed the black hole to gain mass and energy, then invest in upgrades that unlock new interactions and speed up consumption.
  • Spectacle as feedback. Planets collapse, asteroids spiral in, and the black hole visibly swells, mirroring your progress.
  • Short-session friendly. Quick runs deliver progression and awe; optimizing what to devour first adds a strategic wrinkle.

Who Should Play It

Players who enjoy short, visually striking idle sims with satisfying progression and light optimization.

Platforms

PC (Steam); console/mobile not confirmed.

Price

Standard premium indie release; no subscription or discount info disclosed.

Official Release Date

December 15, 2025

Official links and sources

Use these official pages to check current platform details, store pages, trailers, and publisher information.